Website powered by
Keegan Chua
Keegan Chua
Art Director at UX is Fine!
Frisco, United States

Summary

Alumni of Maryland Institute College of Art, with a BFA in Illustration and a concentration in Game Art. My specialties are in UI/UX design and visual development. Currently I'm working at Gearbox Software as a UI Designer where we just recently shipped Borderlands 3.

Skills

Visual DevelopmentCharacter DesignConcept DesignUI DesignUX DesignPBR Texturing

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Manga Studio
Manga Studio
Unreal Engine
Unreal Engine
Animate
Animate

Productions

    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      UI Designer
    • Company
      Gearbox Software

Experience

  • Art Director at UX is Fine!
    July 2022 - Present

    I act as an agency point of contact, working with client stakeholders to establish and provide high quality UI art styles and assets for their game needs. Once the client and I have aligned on the vision for the UI, I work with a team of artists and designers to execute on providing everything from low fidelity wireframes, high fidelity concepts and motion comps, all the way to game ready assets and implementation support.

    Internally I'm also helping to grow the team, provide mentorship to junior artists, provide documentation for processes and implementation, and help improve best practices of the studio.

  • Senior UI Artist at Gearbox Software
    Frisco, United States Minor Outlying Islands
    January 2021 - July 2022

    Designing interfaces for Gearbox titles, working closely with my Art Lead, other artists, and stakeholders to concept, iterate, and implement our designs. Helped develop multiple UI style guides in pre-production for an unannounced title, and assisted with the development and implementation of UI for Tiny Tina's Wonderlands.

  • UI Artist/Designer at Gearbox Software
    Frisco, United States of America
    October 2016 - January 2021

    Along with my team, I helped work with the Creative Director and design teams to concept, iterate, and implement various UI systems in Borderlands 3 from early on in production to live support of the shipped game.

  • Contract Artist at Sparkypants Studios
    Baltimore
    June 2016 - October 2016

    From concept design, making UI graphics and animations and 2D assets, assisting the 3D pipeline with skins/textures, or working on marketing images -- I help the team wherever cool visuals are needed.

  • Freelance UI Artist at Mohawk Games
    Baltimore Maryland
    January 2016 - May 2016

    Worked with the UI lead to make in-game iconography, UI art, and design concepts for their upcoming game that's currently in Steam Early Access -- Offworld Trading Company.

  • UI Art Intern at Sparkypants Studios
    Baltimore, United States of America
    May 2015 - June 2016

    UI graphics, decals, and animated mock ups in After Effects.

  • Art Intern at Sparkypants Studios
    Baltimore, MD, United States of America
    January 2015 - May 2015

    Concept development, UI graphics and texture mapping, and basic 3D modelling