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Darksiders Strife

This is purely a visual exploration exercise for a fictional game.

I was exploring what it might look like for a first person Darksiders game, in the same vain as Shadow Warrior or DOOM 2016, but starring Strife since he's a gunslinger. These are some graphic design ideas I concepted.

There's a more detailed breakdown on my site - http://www.keeganchua.com/#/darksiders-strife/

Environment

Alisson Stirchler - https://80.lv/articles/the-anvils-ford-darksiders-iii-fan-art-breakdown/

3D Assets Used

Redemption by Danny Ag - https://sketchfab.com/3d-models/ds-gun-final-304f5b2badd14fd5af58bc9d64de32d9
Mercy by EstebanSalazer - https://sketchfab.com/3d-models/mercy-darksiders-handgun-462b5671164744599b258542877fe158
Ectoplasma by mrrobot - https://sketchfab.com/3d-models/ectoplasma-handgun-2b8105624d2c4d99b232d1c976b7dc76
Dual Blades by Amber_Fonteyne - https://sketchfab.com/3d-models/dual-blades-of-dark-magick-f8134f7c5ada4361a0caf92a46388517
Crossbow Revolver by Zhelazniakov Aleksandr - https://sketchfab.com/3d-models/crossbow-revolver-dd8845334cf74cd69272c65a7bd785c8
Vintage Blunderbuss by danishanwar - https://sketchfab.com/3d-models/vintage-blunderbuss-86e28cc6916a4785ae3ab6055976b17c
M4A1 Harmony by alx_flameniro - https://sketchfab.com/3d-models/m4a1-harmony-ca3f883c32fb46b5bbeb48d0d470a930
Fairy Shooter by voxarcana - https://sketchfab.com/3d-models/fairy-shooter-cc2e6d4221bf41b9a6ee17d8a8e18d89
Darksiders 2 Stone Head by dnilsson - https://sketchfab.com/3d-models/darksiders-2-stone-head-a9121b5da7fa4e1da14ce63c563230f9
Darksiders Scroll by dunx - https://sketchfab.com/3d-models/darksiders-scroll-exercise-2281155ab2774a598b41577452a6d3bc
Cloak by Fenris - https://sketchfab.com/3d-models/cloak-6edbbb4a3fb146ff86ee92666edd4cd7

Logo design

I wanted to make something that was different but still respected the branding of the original games.

Logo design

I wanted to make something that was different but still respected the branding of the original games.

HUD

I was referencing gothic architecture and stained glass patterns for shape language.

HUD

I was referencing gothic architecture and stained glass patterns for shape language.

Loadout page of the status menu.

I was referencing old timey bonds/money orders for the visual language.

Loadout page of the status menu.

I was referencing old timey bonds/money orders for the visual language.

Arsenal page of the status menu

Arsenal page of the status menu

Logo variant

Logo variant

Logo Variant

Logo Variant