Website powered by

Tiny Tina's Wonderlands UI Animation Style

I was brought onto Tiny Tina’s Wonderlands halfway through 2021, and worked on this title for roughly 6 months. The visual design of the UI was already in place through a partnership between internal and external UI teams. And the implementation of various screens and widgets was mostly handled through external teams.

After helping with the conversion of various widgets into CSS that had been made with Flash Vectors on BL3, I was asked to explore the animation style for the game’s UI. Most of the UI did not have animations implemented yet, and because of the project schedule I needed to keep costs and our limited resources in mind and figure out where we could get the most bang for our buck to give these screens some much needed life.